D&D in literary landscapes

[Ed note: this is basically a comfort post for me, today. Like eating an entire plate of buttered pasta and mashed potatoes. Don’t judge me. Just pass on by and do whatever it is you do to self-soothe.]

When I was a kid playing D&D in the early 80s, it didn’t take long for me to want to leave published modules behind and make up my own stories, but long before I created my own fantasy realm, I would just set my games in the world of books friends and I had read: Middle Earth, The Four Lands of Shannara, Pern, Discworld, Aloria, Fionavar, etc. We even returned to that over the years, occasionally breaking from our epic homebrew campaigns to try out a world featured in books we’d just read. Well, BookRiot is keeping that tradition going with some suggestions, including NK Jesimin’s Broken Earth, if you’re looking to spice things up around your dice tray.

More than 45 years after the first boxed set was released, Dungeons & Dragons is more popular today than ever. Wizards of the Coast puts out plenty of new D&D adventures and supplements each year, but game masters who want to branch out from Eberron and the Forgotten Realms to build their own RPG worlds will need a little bardic inspiration if they want to bring their speculative fiction landscape to life. If you’re searching for invented worlds to set your next D&D campaign in, look no further, because I’ve got ten great titles for you to take a crack at.

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